• Take On Noisecontrollers Trailer
      Take On Noisecontrollers
    • Take On Helicopters: Hinds
      Take On Helicopters: Hinds

Take On Samples & Templates!

Custom community copters – A helicopter sample model and livery templates for all 3 helicopter classes are now available for those who are looking to create their own helicopters!

Take On Customs!

Take On Customs!

The sample model can be used in Oxygen 2, Bohemia Interactive’s free modeling tool, to create custom helicopter models. The livery templates are available as PSD files and can be used to ‘skin’ either the light, medium or heavy class helicopters.

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Take On Helicopters Language Pack!

Boarding call for gamers worldwide – We’ve released a free multi-language pack which adds German, French, Italian and Spanish localization to Take On Helicopters.

Take On International

Take On International

The game was already available in English and in Czech, but with the addition of these new languages it widens its doors to flight game enthusiasts all over the world.
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Take On Holiday Gifts!

It’s been a busy week for us here at Team Take On, as we’ve been putting together a whole bunch of goodies!

Tis the Season!

Tis the Season!

Read on to make sure that you’re fully up to date with all of our December releases and bits of news!

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Take On Environments Interview!

Across on the official Bohemia Interactive Website, we’ve just released an interview about environment design in Take On Helicopters.

Take On Environments Interview!

Take On Environments Interview!

Head on over to get the full interview, where one of Bohemia Interactive’s World Design Leads, some ‘behind the scenes’ images, and comparison pictures of real-life and in-game Seattle have been declassified and are ready for immediate analysis!

Take On Narrative!

Yes, we’ve been at it again, this time musing wildly on the thorny subject of narrative in Take On Helicopters.

Take On Narrative!

Take On Narrative!

We take a look at why we’ve included story elements at all – in a genre not typically known for its narrative – and talk a little about the problems we faced in taking on this endeavour!

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